Assaulting it in such a way would elicit numerous counterattacks. Next head down the staircase again, over the portal, and through the doorway on the bottom floor of the room to reach the Art Gallery. Red Giant is also vulnerable to Blind and Darkness. By turning Dark Flare into a tremendous source of HP for your party, your only difficulty will be deciding how to further humiliate this impotent ex-GF. Otherwise, pick to your hearts content – and obviously pick abilities that lend to your play style. Continue down the stairs to find Tri-Point waiting for you at the bottom. The other doorway of the prison cell is locked from the other side so you will have to make your way back to the main hall. View Full-size. You can cast Meltdown on Trauma though to significantly reduce its vitality and to make your attacks much more effective. Anyway, start with Tripled Aura and Shell, cast Meltdown then unleash more Limit Breaks. Head up the stairs and cross the bridge (where the [Armory Key] fell the last time you were here) and go through the doorway at the back. Attack using whatever methods suit your fancy (excepting those with elemental qualities corresponding to Tiamat's strengths). Follow the pathway along and do not forget to save! The first important note that should be mentioned is that you can pick up any of the Guardian Forces you missed during your adventures from the various bosses within Ultimecia’s Castle, so if you missed any Guardian Forces. Battle and junction effects and refinement/drawing information for the Ultimecia monster in Final Fantasy VIII (FF8, FFVIII, PlayStation Network, PS, PS1, PSX, ... Ultimecia: Ultimecia Castle: Master Room: Final boss part 1: ... Water. Draw the Guardian Force, Cerberus, from Gargantua if you did not challenge Cerberus to a fight within Galbadia Garden when you were there. Begin by summoning Doomtrain or casting Meltdown to weaken Catoblepas' defenses. The Armory Key can be found lying on the wooden bridge spanning the gap between the Chapel and the Clock Tower. Head for the upper level of the Grand Hall, cross the chandelier sans plunge, and challenge Krysta on the other side of the doors. Ring the bell and switch back to your primary party. If inflicted with ailments, remove with Treatment. Walk up the chain leading to the castle and hit the save point on your way past. Time to make use of that second party. Go left from this area and you'll find from left to right INAUDAX, XYSTUS, XERAMPELINAE and XIPHIAS or go right and you'll find VIVIDARIUM. There is not too much of a strategy to this fight because the only command that is currently unlocked is Attack. Release the seal on GF or Magic. Grab the key up front to initiate the battle against Red Giant. If you've been to the Chapel, you've probably noticed the ominous cloud of vapor billowing from the floor. This fight is very similar to the previous fights except that you will have to take out the two hands in order to make the full-sized Gargantua appear. ... same way that magic is drawn. There are 8 minions in total, including the often-recurring boss Ti… Divide the team into two parties (your main party and “the rest”) and continue. Afflict the juggernaut with Zombie either by casting magic or via an appropriately-junctioned Status Attack. Attack continuously with all members of your party. Ultimecia Castle is the final dungeon of Final Fantasy VIII.The monsters fought within have random levels.Transport to and from Ultimecia's world and the normal world can be done via four portals outside the castle, which lead to various locations on the world map. Leveling the other characters up to squall's level is a must. On the upper level in the area at the top of the stairs, you'll find from left to right VENUS, VIATOR and VIGIL. Go to the Courtyard and switch to your support party. Locate the hatch door on the floor and open it to reveal the wine cellar. Use Meltdown on Tiamat to make the fight much easier. I just beat ff8 again recently and this actually holds water. Follow up with a barrage of strong GF attacks (excepting Shiva and Brothers) and your semi-precious foe should have few if any chances to harm you. A good example is when squall travels back in time after defeating Ultimecia and seals his Edeas and virtually everyone's fate by taking her back and essentially creating the whole issue himself. Go to the Chapel, play the organ to lower the Waterway gate, and pick up the Rosetta Stone. Junction Holy to Elem-Atk and Drain to ST-Atk. For each of Ultimecia's pets, you'll find an explanation of the steps you must take to fight it and how to defeat it. Go back to the main hall and take the door on the left to get there. Use the Floodgate Key and throw the lever to drain the water. You can draw Cerberus here too if you don't have the GF yet. The hatch leading to the cellar is located in the Grand Hall (beyond the doors left of the foot of the staircase in the front Hall and through the doors at the opposite end of the passageway). Stand in the Party Switch Point to lift the left carriage and switch to your lighter party. Don't engage it without the means to recover HP during battle unless your entire party is at or near full strength. So cast Meltdown on it! Open the now-broken hatch and proceed down the stairs to challenge the guardian Tri-Point. Cross over the green portal and head straight into the door down the stairs. Ultimecia's royal chamber, the Master Room, where the final battle is staged, can be accessed right from the beginning; however, there is a catch. All orders are custom made and most ship worldwide within 24 hours. Ultimecia Castle (Part 1) - FF8 Guide At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. Krysta will counterattack you for around 1000 damage after every single attack. The only option that avoids counterattack altogether is summoning GFs. The next boss (Trauma) will appear behind you. You'll find Tiamat sulking on an obliterated balcony near the height of the Clock Tower, located beyond the foot-bridge at the top of the Chapel steps. Chocobo World 60. Missable Item Alert #14. Further complicating your task will be Adel's regular habit of casting Drain on Rinoa. Junction Firaga and Blizzaga to Elem-Atk on the two strongest members of your party and either on the third. Level: 1 - 52 Much like Trauma in the previous boss battle, Red Giant has incredibly high vitality making regular attacks next to useless. Time to begin the battle against Catoblepas. Fortunately, as you siphon HP with each strike, your recovery should easily outpace your injury. To summon Omega Weapon to this spot, you must ring the bell in the Stairway Hall located between the front Hall and the Art Gallery and rush to the Chapel before Omega vanishes. The first important note that should be mentioned is that you can pick up any of the Guardian Forces you missed during your adventures from the various bosses within Ultimecia’s Castle, so if you missed any Guardian Forces. Head for the promenade outside the Master Room and Save. Catoblepas will cast Meteor right when it dies so be prepared for that. Head left, grab the key, and return to the Party Switch Point. Level: 1 - 56 The battle will begin as soon as you make contact with Tri-Point. Junction Zombie to ST-Atk on one member of your party. Take note that while invincible, all status enhancing magic spells will miss, so just recast them once the invincibility effect fades. Junction Thundaga to Elem-Def to absorb the damage. Catoblepas is weak against Earth and Water. Final Fantasy VIII Remastered is a updating of the classic 8th entry in the main Final Fantasy line of games. When given the choice to unlock a command, choose Draw if you are missing and Guardian Forces. (GF) next to the name indicates you can [Draw] a Guardian Force from the enemy. Still no strategy for this boss either, just use attack until you have defeated it. The fight against Catoblepas is exactly the same fight as all of the previous bosses. Prison Key: Opens Prison Room in Ultimecia Castle. Have the second party stand in the green portal in the room below the chandelier (the Grand Hall) and a message will read, “The lever had been depressed”. HP: 10,000 - 10,000. Tiamat's only attack is Dark Flare. However, as soon as you enter you'll discover the majority of your powers have been sealed and will remain so whilst you're within the castle walls until you fight and defeat Ultimecia's servants. Since you bothered to come all this way, you might as well take in a few of the exquisite works. The next boss you need to do battle with is Krysta and reaching Krysta can be a pain in the ass. If you missed any of the Guardian Forces during your travels you will want to unlock the Draw command first. Don’t worry about completing a junction exchange and just run away from any random encounters that the second team faces in order to save some time. The Treasure Vault Key can be found by examining the left side of the fountain in the Courtyard just beyond the far doors on the lower level of the Grand Hall. Battle Meter: Keeps track of the battle stats. When this happens, shift your attacks to the newcomer to keep Apocalypse from being used. Head for the Art Gallery, challenge Trauma, and release the seal on GF. Challenging it is entirely optional and the tangible rewards for defeating it are meager at best. Part 117: Part One Hundred and Seventeen: Ultimecia's Art Dungeon Part One Hundred and Seventeen: Ultimecia's Art Dungeon After Sphinx, Tri-Point, and Krysta, we've pretty much dealt with all the bosses in the front part of the castle and now it's time to move inwards. Attack immediately and without relent and you'll swiftly topple the beast. Save your game afterward. Repeatedly summon the Dark Messenger and/or use Cactuar's defense-ignoring attack and you'll soon bring the brute to its knees. A. Junction Firaga and Flare to Elem-Def and it'll be unable to harm you. Krysta awaits you on the Terrace, located beyond the doors on the far side of the upper level of the Grand Hall. Sphinxara will pose a fleeting threat as it may afflict members of your party with status effects while you're temporarily unable to remove them. - Opening or closing the Third Box will open or close the second, third and fourth box Make your way back to where your other party is located (in the grand hall, the room with the chandelier). To reach it from the front Hall, climb the stairs, head left, go through the doors in the near-left corner and down the stairs, pass through the doors on the far side of the Party Switch Point, and take the doors at the far end of the passageway. Both forms employ a variety of Status attacks. Opens Armor Room in Ultimecia Castle. Climb the Clock Tower, challenge Tiamat, and release the seal on Command Ability. Don't panic should this happen. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. HP: 2,400 - 22,400. Tri-Point patrols the Wine Cellar, safeguarding Ultimecia's stash of Cabernet and Pinot Noir. So unless you managed to evenly distribule your GFs to all 6 characters, you're bound to get somebody you don't want. Sometimes we include links to … Go back into the Clock Tower, ride the bell back to the other side of the platform and continue to the top. Basics. By this time you may have the sneaking suspicion solving this mystery will be the key to finding Trauma. ... which allows players to refine various items into Ice/Water magic. Oh, and one terrifying chapel-dweller. The solution to the puzzle is VIVIDARIUM (Garden), INTERVIGILIUM (Sleep) and VIATOR (Messenger). There's a waterway below and the key will be washed to the area immediately outside the Armory (unless you've closed the Floodgate, in which case the key will fall just out of reach behind a grate in the area below. Sphinx stands proud, greeting you from atop the staircase in the front Hall as you enter the castle. Tiamat has only one attack called Dark Flare. Catoblepas has a high Magic stat and when defeated will cast Meteor. Ultimecia's Castle - Tiamat Final Fantasy VIII. On the next screen you will see a key sitting in the middle of the bridge. Images of the powerful Sorceress Ultimecia's personal magnificent flying faux-Victorian gothic palace known as the Ultimecia Castle from the 1999 science-fantasy RPG videogame Final Fantasy VIII. Go through the courtyard and into the Chapel. 1 2 ... especially if you’ve junctioned Earth and Water to your Elemental Attack, which Catoblepas is weak to. - Opening or closing the Second Box will open or close the first, second and third box Don't panic should this happen. Also be cautious because Krysta will cast Ultima on your party before it dies. This walkthrough for Final Fantasy 8 [PC] has been posted at 04 Oct 2010 by Dusk X Wolf and is called "Ultimecia Castle Guide". To start viewing messages, select the forum that you want to visit from the selection below. Junction Holy to Elem-Atk. Head up the stairs to fight you first boss, Sphinxaur. Unlocking command abilities can be quite useful as you can junction the Revive and Recover abilities in lieu of unlocking Magic or Items. Ascend the stairs but take a left at the top this time and go through the doorway on the left side of the hall. Close the floodgate, head for the Stairway Hall between the Art Gallery and the front Hall, and switch back to your primary party. Head for the upper level of the Main Hall and take the doors above Sphinxaur's post. Junction Pain or Bio to ST-Atk and let loose. The player needs to open all coffins in the Treasure Room to summon the Catoblepas. Junction Tornado to Elem-Atk and Drain to ST-Atk. Challenge Omega Weapon in the Chapel.) Before you face Gargantua, you must defeat what looks and acts like a normal Vysage-Lefty-Righty team. Try to boost your Spirit and Vitality, and HP stats to maximum, and refine Hero and Holy War from the Lagauna Card and Gilgamesh Cards respectively, As for characters, go with Squall, Rinoa, and Zell. You can also spam Demi until you get the Red Giant's HP down to a point where your physical attacks become effective without Meltdown. Begin by summoning Doomtrain to cripple Krysta's defenses. - Opening or closing the Fourth Box will open or close the third and fourth box. You can use the words you read to come up with the title of the painting. Gargantua is lurking at the rear of the Armory behind a locked door. In order to get the abilities back, the player must locate and defeat Ultimecia's minions. Use meltdown to make your attacks more effective. Gargantua will counter all attacks with a move called Counter Twist, so prepare yourself for this move if necessary by preemptively putting up some Protect magic. Climb the stairs to battle the first guardian. Follow the hallway south and take the door on the right. So which words should you use and how do you solve the puzzle in the Art Gallery? Input the titles corresponding to the numbers shown on the clock in order as you'd normally read the hands: hour (VIII = VIVIDARIUM), minute (IIII = INTERVIGILIUM), second (VI = VIATOR). An attack that fails to prompt a counterattack indicates Tri-Point's elemental weakness (if you've released the Magic ability you may consider casting Scan to assess Tri-Point's vulnerability but you'll most likely find it a waste of your time). With Aura activated, toss a Tripled Haste spell and activate Rinoa's Angel Wing Limit Break. Click on the link for information on all of the Guardian Forces, be sure to note which boss you can draw it from and do not forget to draw this time! Once Sphinxara has collapsed, release the seal on one of several means to cure yourself or take a brief repose outside the castle to heal up and save. Draw the Guardian Force, Alexander, from Catoblepas if you did not draw it from Edea at the end of Disc 2 when you were there. Junction any element other than Fire, Thunder, Earth and Wind to Elem-Atk. then use the key. From the courtyard, continue past the green portal and take the door at the back one more time. Ascend the spiraling staircase in the Clock Tower until you get to the moving bell piece. Level: 1 - 51 Use the [Prison Key] to exit through the door that closed behind you when you entered the prison cell. When you return to the room with the chandelier (and the hatch to the wine cellar) make your way through the doorway on the left. Release the seal on GF or Magic. This round starts with Ultimecia selecting three random characters from the party. Where you go, what you do, and in what order are completely up to you. Level: 1 - 55 When all the bars are gone, enter the Waterway, go east to your prize. With the only other door closed from the other side, you'll have no choice but to grab the Prison Key. Climb the stairs to fight it. With her limit break, do over the spells until "The End" pops up. Junction Berserk to ST-Def to thwart Gargantua's attempts to coerce you into repeatedly provoking its Counter Twist, a strong counterattack triggered by physical attacks. Despite Tiamat's garnering a place of esteem as the servant nearest the Master Room, this battle should prove the easiest of all. Begin by attacking with two characters of opposing Elem-Atk junctions. Each time you defeat a boss you will be able to unlock one of your commands. When the party first enters, they can only select the Attack command, as all their other abilities have been sealed. If you junctioned Thundaga/Blizzaga/Firaga to your party’s elemental junctions the move will do next to nothing. Go down the stairs, but this time instead of going to the left, use the [Armory Key] on the door to the right. 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